Undergraduate student at Sangmyung University (Computer Science)
Passionate about computer graphics rendering and 2D/3D development with Unity
Built multiple projects using OpenGL and Unity 3D
C++ & GLSL Unity 2D/3D
“I aspire to transform my imagined graphics into real-time renderings.”
From OpenGL-based rendering to Unity-powered navigation systems,
I have explored animation systems, pathfinding, and 3D interaction design.
Category | Details |
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💬 Languages | C++, C#, GLSL, Python |
🔧 Tools | Unity 2D/3D, OpenGL |
💡 Strengths | Fast learning, Grasp of Code Flow, Interaction Design, Troubleshooting Capability |
👥 Team Projects | 2 times |
OpenGL, Bullet Physics, Skeletal Animation based 3D physics simulation
🛠️ Role: Physics system design, animation optimization, rendering logic
🔗 Github Source: 'The Rolling Stone Game' Repository
Unity 3D, Firebase, OpenAI API powered 3D campus navigation system
📁 System Development Overview
Component | Language | Technology | Internal Features | External Integration |
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🧹 Unity 3D | C# |
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🌐 Django Rest Framework (Backend) | Python |
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☁️ Firebase | JavaScript / JSON |
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💻 React + Node.js (Frontend) | JavaScript |
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📸 Demo Highlights
(1) Sign-up
(2) Login
(3) Path Finder
(3-1) Path Visualizer
(4) Chat-GPT Q & A
🔧 Technical Details
🛠️ Role
🔗 Github Source: University Campus Map Navigation System Repository (Scheduled to be uploaded in 2025.09)
Unity based 3D platformer mini-game inspired by GoldMetal tutorials
🎮 Game Overview
🛠️ Role: Solo development
🔗 Github Source: Ball Collector Game Repository (Github)
📝 Notion Source: Ball Collector Game Note (Notion)
Unity based small-scale game project
🎮 Game Overview
🛠️ Role: Solo development
🔗 Github Source: Get Coin Game Repository (Github)
📝 Notion Source: Get Coin Game Note (Notion)